I’ve made a few changes to Egg Roll over the past few days.  The changes are:

  • Addition of high scores
  • No limit on the number of lives (though obviously, the less you use the better – don’t want to be smashing too many eggs!)
  • Timer – Just to add a little competitive edge – try to complete it in the fastest time possible, without losing many lives!

I would like to comment on a couple of tutorials and code samples which have really helped in my creation of Egg Roll:

  • How to create a high scores table and the great timer code: http://www.blinkdagger.com/flash/creating-high-score-table-in-adobe-flash-cs3
  • The APE physics engine – truly awesome :-) http://www.cove.org/ape/index.htm

I hope you enjoy this version of Egg Roll – as always, I’d love to hear any comments or suggestions!

Reminder of controls – just the left and right cursors!

Enjoy… ;-)