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	<title>Cat Burton &#187; Flash</title>
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		<title>Tweet Coding</title>
		<link>http://www.catburton.co.uk/blog/2009/02/20/tweet-coding/</link>
		<comments>http://www.catburton.co.uk/blog/2009/02/20/tweet-coding/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 02:20:17 +0000</pubDate>
		<dc:creator>Cat</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.catburton.co.uk/blog/?p=23</guid>
		<description><![CDATA[Yesterday, Grant Skinner (creator of the awesome GTween library) came up with a competition for all those AS3 developers out there. The aim? Make something funky in 140 characters or less using the &#8220;gimme&#8221; code provided on: http://gskinner.com/playpen/tweetcoding.html
Within a few hours, there were some amazing tweets submitted, some of which just blow my mind. All submissions [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, <a href="http://twitter.com/gskinner">Grant Skinner</a> (creator of the awesome <a href="http://www.gskinner.com/libraries/gtween/">GTween library</a>) came up with a competition for all those AS3 developers out there. The aim? Make something funky in 140 characters or less using the &#8220;gimme&#8221; code provided on: <a href="http://gskinner.com/playpen/tweetcoding.html">http://gskinner.com/playpen/tweetcoding.html</a></p>
<p>Within a few hours, there were some amazing tweets submitted, some of which just blow my mind. All submissions can be found <a href="http://tweetcoding.machine501.com/">here</a>. One of my current favourites is <a href="http://tweetcoding.machine501.com/tc_1226328953.swf">this one of a tree</a>, which is just brilliant!</p>
<p>Needless to say, I couldn&#8217;t resist the challenge, so have created <a href="http://tweetcoding.machine501.com/tc_1228935183.swf">Painted Rain</a>, which is _supposed_ to look like drops of paint falling into water and blending together. Was really tough to do in 140 characters! Here&#8217;s the <a href="http://tweetcoding.machine501.com/tc_1228935183.swf">link to the swf</a>, and the code:</p>
<p><code>h=r();l=600;o[i++]={a:h*l,b:r()*l,c:h*30,d:h*1e7};g.clear();for each(e in o){g.beginFill(e.d,20/e.c);g.drawCircle(e.a,e.b,e.c++)}i&gt;150?i=0:i</code></p>
<p>You can keep up to date on the contest by searching for <a href="http://tweetcoding.machine501.com/">#tweetcoding</a> on Twitter!</p>
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		<title>Egg Roll 3</title>
		<link>http://www.catburton.co.uk/blog/2008/08/08/egg-roll-3/</link>
		<comments>http://www.catburton.co.uk/blog/2008/08/08/egg-roll-3/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 23:14:43 +0000</pubDate>
		<dc:creator>Cat</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.catburton.co.uk/blog/?p=17</guid>
		<description><![CDATA[I&#8217;ve made a few changes to Egg Roll over the past few days.  The changes are:

Addition of high scores
No limit on the number of lives (though obviously, the less you use the better &#8211; don&#8217;t want to be smashing too many eggs!)
Timer &#8211; Just to add a little competitive edge &#8211; try to complete it [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made a few changes to Egg Roll over the past few days.  The changes are:</p>
<ul>
<li>Addition of high scores</li>
<li>No limit on the number of lives (though obviously, the less you use the better &#8211; don&#8217;t want to be smashing too many eggs!)</li>
<li>Timer &#8211; Just to add a little competitive edge &#8211; try to complete it in the fastest time possible, without losing many lives!</li>
</ul>
<p>I would like to comment on a couple of tutorials and code samples which have really helped in my creation of Egg Roll:</p>
<ul>
<li>How to create a high scores table and the great timer code: http://www.blinkdagger.com/flash/creating-high-score-table-in-adobe-flash-cs3</li>
<li>The APE physics engine &#8211; truly awesome <img src='http://www.catburton.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  http://www.cove.org/ape/index.htm</li>
</ul>
<p>I hope you enjoy this version of Egg Roll &#8211; as always, I&#8217;d love to hear any comments or suggestions!</p>
<p>Reminder of controls &#8211; just the left and right cursors!</p>
<p>Enjoy&#8230; <img src='http://www.catburton.co.uk/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>

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		<slash:comments>4</slash:comments>
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		<title>Egg Roll 2</title>
		<link>http://www.catburton.co.uk/blog/2008/06/22/egg-roll-2/</link>
		<comments>http://www.catburton.co.uk/blog/2008/06/22/egg-roll-2/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 20:03:26 +0000</pubDate>
		<dc:creator>Cat</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.catburton.co.uk/blog/?p=14</guid>
		<description><![CDATA[Here&#8217;s the updated version of Egg Roll.  Use the same controls as before (left/right cursors to control the egg) and try to get the egg to the basket without hitting the walls/floor.
This version has 5 levels.  The code has been massively re-written so the level configuration is stored in xml.  This means [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the updated version of Egg Roll.  Use the same controls as before (left/right cursors to control the egg) and try to get the egg to the basket without hitting the walls/floor.</p>
<p>This version has 5 levels.  The code has been massively re-written so the level configuration is stored in xml.  This means that the game below is coded in around 200 lines!</p>

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		<title>Egg Roll!</title>
		<link>http://www.catburton.co.uk/blog/2008/06/13/egg-roll/</link>
		<comments>http://www.catburton.co.uk/blog/2008/06/13/egg-roll/#comments</comments>
		<pubDate>Fri, 13 Jun 2008 20:48:15 +0000</pubDate>
		<dc:creator>Cat</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.catburton.co.uk/blog/?p=13</guid>
		<description><![CDATA[This is Egg Roll!  My first ever attempt at including a physics engine in Flash.  I chose to use APE &#8211; Actionscript Physics Engine.
There&#8217;s only the one level.  Control the egg using the left/right cursors.  You&#8217;ll need to click inside the movie to activate it&#8230;
The aim of the game is to [...]]]></description>
			<content:encoded><![CDATA[<p>This is Egg Roll!  My first ever attempt at including a physics engine in Flash.  I chose to use <a href="http://www.cove.org/ape/index.htm">APE &#8211; Actionscript Physics Engine</a>.</p>
<p>There&#8217;s only the one level.  Control the egg using the left/right cursors.  You&#8217;ll need to click inside the movie to activate it&#8230;</p>
<p>The aim of the game is to get the egg into the basket.  Be careful not to break it!</p>

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